Working on the topology of the hand. It’s taking a while. Also sorted out some issues with the boots -
Here’s a comparison between the left and right foot. I’m working on an obj import of the original. Finding that zbrush messed with the original topology a little, especially in areas of higher detail, like the hands. And the side of the head. I’ll need to watch out for that.
Also for anyone interested – Liam sent me this link, might help others.
http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
~
Here’s some interesting renders from last semester (2008)
Cool-ish pose of the Hatavar.
Rig Tests.
Terrible first normal map test – I’d exported the wrong kind of normal maps. Live and let learn.
Various poses and renders, mostly to bulk up my submission. I’m looking into lighting properly, anyone have any suggestions where to look?
No comments :
Post a Comment