Wednesday, 24 August 2011

Snow Owl


Flash and Illustrator practice – created in Adobe CS5 Illustrator and animated in Flash CS5. Snow is boxed actionscript 3 edited for context.

Friday, 12 August 2011

Inflatable Penguin


Silly midnight painting suggested by Andrew MacDonald. ‘An inflatable penguin, frustrated that he can’t get any fish’

I think mine is more bewildered than frustrated though.

Saturday, 16 July 2011



Model / Texture Practice work in progress.

Model Turnaround Test

First rough test of rendering video from marmoset / uploaded to Youtube.

Wednesday, 13 July 2011

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frogboy_portraitFrogboy_CloudCloak copy frogboy_wip3
QAT 2009-08-12 11-05-23-01  

render_sushinobi_6  render_sushinobi_7  
splash_image_3screenshot_boss2 octowhatsit_faces octopi_thrown_up     
OLYMPUS DIGITAL CAMERA         quarrel halloween lineup

Wednesday, 22 June 2011

Morning Studies

To warm up, I give myself around 20 minutes in the morning to do a speedpaint. I’m going to post the results. No matter how redunkulous.











Monday, 20 June 2011



render_sushinobi_7 render_sushinobi_6



A little weekend project I fit in around AFEST 2011 – I don’t know about you, but I’d quite like a sushinobi t-shirt around about now.

Saturday, 4 June 2011



Our game idea consisted of a lifeguard rescuing troubled swimmers  by throwing in a life preserver (ring) to pull them to safety back to shore. I quickly requested to change the life preserver to octopi and insanity prevailed.

This was a completely different approach to art generation, unlike what I’ve done before. I kept the art fairly clean – with a cut out shape style meant I could iterate and re-use assets fairly quickly.

This was also intentional for when it came to the animation stages. This is apparent mainly in the boss creation as I had planned for the animation to be possibly through code, with repetition of art assets and moving/scaling of simple parts to create emotion/life.

Wednesday, 4 May 2011

Thief Face Rejig


Comparison 2011 version on the left – 2009 version on the right. Sharing moustaches and texture.

Saturday, 23 April 2011

Friday Update

Here’s a sample of the work I’ve been doing outside of day work at Tag.


Returning to the model from our Dare game Quick As Thieves – I’m using the redesign concept as a reference to refine and remodel the character. Not quite content with the proportions on this one yet – nudging it ever so closer to the concept though.

Other dabblings…



Character portrait study of a character from Violet Raven’s novel in progress – Vi has waited patiently years for me to do this…


Lady in Air rough speedpaint – drawn in the early hours when I couldn’t sleep. I hope to get stuck into more interesting things this coming weekend.

As always, I value your thoughts, whomever reads these words, and views my works. Help me improve with your insight to guide me.

Thursday, 14 April 2011


Edging closer to the idea, nudging my way toward capturing what I first saw. Horrible first rendition paves the way to new insights. Don’t hide your mistakes, you are only distancing yourself from the one’s who can lend you the strength to surpass them.

Critiques, comments, thoughts, reactions, suggestions and stories, sought and treasured.


Its late, I’d like to continue to work on this but this is where I’m leaving it for the night.

Wednesday, 13 April 2011


So, on my way to work this morning my brain piped up and said, ‘Hey you, scruffy!’ and I sauntered on bewildered. I almost tripped on a curb upon which it remarked, ‘You’ve never drawn the Hulk before, give it a spin.’

I took a few thoughtful moments to wonder what kind of spin I could possibly extract from plethora of options. Smashing, busting up parties, throwing shit, killing tanks whereupon my brain said, ‘Make him contemplative. A contemplative Hulk. DO EET!’

So again, a few stolen minutes at the end of lunch and I scrubbed up a passable attempt. I promptly dragged it home to slather it with more time and attention and ended up with this.


With his face all twisted up and wrong… I’ve learned what I didn’t want to do with the idea, and practiced some. So mistakes all bundled up and fresh in mind, I’m going to bash on and see what else I can throw together.


Tuesday, 12 April 2011

Lunchtime Doodles

I’ve been working at Tag Games for the past couple of months, working on an iOS game.

However, I feel like I’m losing my edge, so I’m spending the little time I have during lunch break to knock out some studies/sketches each day to get the flow back. Here’s today. Sketchy and unfinished, just how I like ‘em...


Thursday, 20 January 2011

Face Topology

I’ve been quiet for too long…


Face topology practice, I’m going to experiment with different hair styles with this one.