Trying a new method of creating shapes to plot out and brainstorm some ship ideas. Getting a bit more adventurous as I go along. Critiques welcome.
I keep seeing whales in them. What do you see?
Trying a new method of creating shapes to plot out and brainstorm some ship ideas. Getting a bit more adventurous as I go along. Critiques welcome.
I keep seeing whales in them. What do you see?
Hopefully i’m not overdosing on disturbingly cute.
Introducing Blunt, a concept by Jonathan Spouge whom gifted me permission to paint him up. He’s friendly, so I’m told.
I’ve begun work on an indie game called Zomble Bee, with the guys at +AsDesignedGames – a small group based in Dundee - here’s a selection of character concept artwork for potential Zombees.
Some of these I played around with each stylistically to see where they led. Trying to keep them brief to convey the idea quickly.
You can see the development from the initial sketches (done while sitting in a pub :D) found here:
This past week I’ve been contributing art to a Space Shooter demo coded by my friend Will Wright – here’s a selection of art assets and screenshots.
2D ship sprites.
Title Screen Artwork
Very rough and ready. My current high score is 48,250 :D
~
Promotional material for a family business, Bowen Health Kelso – this is for an A-Board Poster, coming to a Kelso Town Square near you.
This began as an entry to the ChoW on Conceptart.org – Personifications of Night and Day, twins. Still needs a little bit of oomph.
A new rendition and redesign of the protagonist ‘Fingers’ from 2009 Quick As Thieves, by Gentlemen of Fortune. Done for our team lead Will Wright’s birthday, which is today! Happeh Birthday!
Crafted in Photoshop.
In other news, I really need to calibrate my monitors – its freaking me out how inaccurate they might be. Any potential help with that would be awesome.
MD
Some poster designs for Bowen Health Kelso, and Allure Beauty. Keeping me occupied. Also anyone living in the Kelso/Borders area, should check these folks out. C&C welcome.
Cool stuff coming soon!
I’ve been attending to some freelance graphic design work, for Bowen Health Kelso and Allure Beauty. Here’s a selection of silhouette type logos I created for Allure.
I found an interesting way to mimic Mucha style hair rendering, and I’m tempted to produce a painting piece in a similar style.
I’ve been working on a low poly model titled ‘Monk’ over the weekend (Thurs-Saturday). The intent is to use him for a 3rd person action/adventure demo to test in-game animation sets, potentially in UDK or otherwise.
The character is rigged by my friend Mike Cummings – for more details visit his blog. Thank you!
Thanks for browsing. More to come.
Concept caricature of a smoking fellow for a short animation I’ll working on in Next Level Dundee 2010, I’ll be contributing to Team A’s project.
He’s fondly referred to as Miagi at the moment.
I drew the line art for this piece over at the exhibition for the Unit 15 Art Group over on Dundonald St. Which sadly came to an abrupt end after the weekend, and no longer operates.
They now hold on to the drawing itself and I took a quick pic of it with the camera for reference, and I thought it would be fun to render and light him.
For the record, I have no idea why I drew a Ninja Turtle. Maybe something about the place cried out to the inner child in me. Colour?
As always comment and crit welcome.
Today was my last Denki day. It was a day of laptop loss and eating jelly baby cake. I’ve got to pick up momentum and start showing what I have to offer the world.
Today’s study.
MD