Our game idea consisted of a lifeguard rescuing troubled swimmers by throwing in a life preserver (ring) to pull them to safety back to shore. I quickly requested to change the life preserver to octopi and insanity prevailed.
This was a completely different approach to art generation, unlike what I’ve done before. I kept the art fairly clean – with a cut out shape style meant I could iterate and re-use assets fairly quickly.
This was also intentional for when it came to the animation stages. This is apparent mainly in the boss creation as I had planned for the animation to be possibly through code, with repetition of art assets and moving/scaling of simple parts to create emotion/life.
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