Saturday, 16 July 2011

RK WIP-1

ravenking_WIP1

Model / Texture Practice work in progress.

Model Turnaround Test

First rough test of rendering video from marmoset / uploaded to Youtube.

Wednesday, 13 July 2011

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hatavar_rendered

FROGBOY CONCEPT

 
frogboy_portraitFrogboy_CloudCloak copy frogboy_wip3
   
fingers_reboot  
QAT 2009-08-12 11-05-23-01  

ravenking_concepthugen_muninn
     
sushinobi_wip2
sushi_texture2
render_sushinobi_6  render_sushinobi_7  
splash_image_3screenshot_boss2 octowhatsit_faces octopi_thrown_up     
OLYMPUS DIGITAL CAMERA         quarrel halloween lineup

Wednesday, 22 June 2011

Morning Studies

To warm up, I give myself around 20 minutes in the morning to do a speedpaint. I’m going to post the results. No matter how redunkulous.

220611_SP
22/06/11

210611_SP 

 

 

 

 

 

 

 

21/06/10

Monday, 20 June 2011

sushinobi

sushinobi_wip2

render_sushinobi_7 render_sushinobi_6

sushi_texture2

    ~

A little weekend project I fit in around AFEST 2011 – I don’t know about you, but I’d quite like a sushinobi t-shirt around about now.

Saturday, 4 June 2011

HACK – 24 HOUR ART CREATION

splash_image_3screenshot_boss2octowhatsit_faces

Our game idea consisted of a lifeguard rescuing troubled swimmers  by throwing in a life preserver (ring) to pull them to safety back to shore. I quickly requested to change the life preserver to octopi and insanity prevailed.

This was a completely different approach to art generation, unlike what I’ve done before. I kept the art fairly clean – with a cut out shape style meant I could iterate and re-use assets fairly quickly.

This was also intentional for when it came to the animation stages. This is apparent mainly in the boss creation as I had planned for the animation to be possibly through code, with repetition of art assets and moving/scaling of simple parts to create emotion/life.