Windbag Facial Topology is almost done – I feel this rushing push against needing to progress, and the caution of understanding that if I rush I’ll more than likely have to retrace my steps later, and this would cost me even more time.
As a record of the current state of the model.
Without facial polygon topology – I’m still unsure how the facial hair will be implemented. Maybe a whole load of wax and wonderment.
Using an image reference plane –
This may look familiar – modified Hatavar hand has been grafted to the Windbag model, altered where approproate.
Wind intake system has been hella fun to develop and adds a nice edge to the overall character appeal. It’s unfortunate that the device doesn’t feature too heavily in the planned sequence – but the foreshadowing of it’s appearance will serve as precursor to the events later.
Steel capped boots? Capped in some way – booyah.
Beginning tomorrow I’ve got to:
- Align the eyebrow topology so that it matches the shape of the face.
- Smooth and re-shape the nose
- Create the inside of the mouth (inner lip), mouth sock.
- Create the teeth - (Modify Cadeaux’s?)
- Unwrap the head/figure.
- Begin Blendshaping (Outlined later)
Night all.
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